![]() ![]() ![]() Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įirst figure out a way to get from the stairs leading into the cavern onto solid ground. If you have built a loom and haven't messed around with the default workshop orders, your dorfs will then automatically wander into the cavern to collect webs (left behind by cave spiders and giant cave spiders - warning: they can be dangerous) which can then be spun into thread and then woven into cloth (GCS cloth makes for quite valuable clothing). Sending civilians into the cavern is risky, but the first one you encounter shouldn't be too bad. The military you describe should have no problem get them in there first. It's quite possible that some enemies in the cavern will be inaccessible to you because of the water often they will be content to ignore you, too.īeware that any flying creatures in the cavern may fly up your central stairwell, if you have one, and wreak havoc on your fortress. They can also spook dwarves many z-levels up if the stairs are directly aligned, which leads to job cancellation spam. Since I like to have a central staircase, I also like to start out by building the staircase through the cavern, digging/building floors and walls as I go to make a sealed tunnel. Then later I can add a way into the cavern for civs. The water sounds like it will be very useful for you, but it may be very difficult for you to get at. The simplest way is with a well (check the wiki for proper well design), but to move larger quantities of water up to somewhere useful, you may want to build a pump stack. That said, you don't need much water if you are keeping your booze production going (which you should anyway). Of course, flowing water is nice to have to power machinery. Now that you have breached the cavern, trees will start growing on any muddy tiles underground. These can block paths if you're not careful, and can be an incredibly awesome wood source if you are. You can see the area that was exposed by your 'oh crap' moment. Unless you're really unlucky - the first breach into the catacombs isnt going to instantly destroy your fortress - you have time to wall it off properly (remember - designating a wall in 2 squares then suspending the construction on the far one will cause your dorf to build from the direction that doesnt have the suspended construction - this is pretty key to getting your little morons to not lock themselves in tiny rooms) but you probably will learn to relax when these things happen. you've got some sense of what's there already - dig down adjacent to some exposed area and carve a forification into the wall that separates the cavern and your tunnel. This lets you see out - and shoot out - and it will expose more of the cavern. By doing this repeatedly you can get a pretty good sense of how big it is, how close you came to running into it 3 z-levels up, and where you need to dig to get past it and down to where all dwarves ideally want to be - adjacent to magma. ![]()
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